Torque3D - Game Engine
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Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management
Added logic to intercept TSStatic setting shape to try and utilize a shapeAsset if it can find a matching loose file
Added lookup logic for getting any textures inside collada files to streamline asset importing logic
Fixed modal behavior for Import config and import window
Initial implementation of loose file/legacy file importing
Adjusted Asset Browser and Asset Import refreshing behavior to queue to improve performance by avoiding multiple refreshes as well as potential infinite loops
Fixed volume visibility behavior
Fixed physics world viz toggle
2020-02-17 00:32:50 -06:00
Engine Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
Tools Removed erroneous lib reference 2020-02-04 02:10:39 -06:00
.editorconfig Add a .editorconfig file 2019-01-08 19:35:02 +00:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore improved gitignore for VS2012 2014-03-14 17:18:11 +01:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt overrides the default CMAKE_INSTALL_PREFIX 2015-07-22 00:22:23 -05:00
CONTRIBUTING.md Mention code style guidelines. 2014-11-02 08:04:12 +11:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md update documentation link 2017-09-02 08:06:10 -05:00

Torque 3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.

License

All assets and code are under the license