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hooks up missing probe capture filters
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@ -867,7 +867,7 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe *probe)
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reflDesc.texSize = resolution;
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reflDesc.farDist = farPlane;
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reflDesc.detailAdjust = 1;
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reflDesc.objectTypeMask = -1;
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reflDesc.objectTypeMask = probe->mCaptureMask;
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CubeReflector cubeRefl;
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cubeRefl.registerReflector(probe, &reflDesc);
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