Merge pull request #144 from Azaezel/alpha40_editedCallback

adds an onInspectPostApply(%objectInsatnceID) callback
This commit is contained in:
Areloch 2020-01-14 19:27:04 -06:00 committed by GitHub
commit a7b7f755a3
2 changed files with 3 additions and 2 deletions

View file

@ -93,6 +93,7 @@ ConsoleDocClass( SceneObject,
"@ingroup gameObjects\n"
);
IMPLEMENT_CALLBACK(SceneObject, onInspectPostApply, void, (SceneObject* obj), (obj),"Generic callback for when an object is edited");
#ifdef TORQUE_TOOLS
extern bool gEditingMission;
#endif
@ -376,7 +377,7 @@ void SceneObject::inspectPostApply()
{
if( isServerObject() )
setMaskBits( MountedMask );
onInspectPostApply_callback(this);
Parent::inspectPostApply();
}

View file

@ -794,7 +794,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
static bool _setGameObject(void* object, const char* index, const char* data);
DECLARE_CONOBJECT( SceneObject );
DECLARE_CALLBACK(void, onInspectPostApply, (SceneObject* obj));
private:
SceneObject( const SceneObject& ); ///< @deprecated disallowed