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Merge pull request #144 from Azaezel/alpha40_editedCallback
adds an onInspectPostApply(%objectInsatnceID) callback
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commit
a7b7f755a3
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@ -93,6 +93,7 @@ ConsoleDocClass( SceneObject,
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"@ingroup gameObjects\n"
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);
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IMPLEMENT_CALLBACK(SceneObject, onInspectPostApply, void, (SceneObject* obj), (obj),"Generic callback for when an object is edited");
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#ifdef TORQUE_TOOLS
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extern bool gEditingMission;
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#endif
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@ -376,7 +377,7 @@ void SceneObject::inspectPostApply()
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{
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if( isServerObject() )
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setMaskBits( MountedMask );
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onInspectPostApply_callback(this);
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Parent::inspectPostApply();
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}
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@ -794,7 +794,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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static bool _setGameObject(void* object, const char* index, const char* data);
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DECLARE_CONOBJECT( SceneObject );
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DECLARE_CALLBACK(void, onInspectPostApply, (SceneObject* obj));
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private:
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SceneObject( const SceneObject& ); ///< @deprecated disallowed
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