Torque3D/Engine/source
Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
Takes the makeFullPath in findTSShapeConstructor and turn it into a string before passing it along to the Filename to make stricter compilers happy
Removed some referenced to fields that don't exist in the current build
Removed unneeded ASM language activation for the cmake files
Adjustments to material map assembling macros to better comply to stricter compilers
2020-05-13 02:10:11 -05:00
..
afx uninitialized variables-afx 2020-05-11 13:54:23 -05:00
app uninitialized variables-core 2020-05-11 14:00:35 -05:00
assets Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision looks like distance needs to default to 0, not max, for raycast purposes. 2020-05-11 15:15:48 -05:00
console uninitialized variables-console 2020-05-11 14:40:31 -05:00
core uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
environment uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forest uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
gfx uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gui Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
math uninitialized variables-math 2020-05-11 16:17:40 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation uninitialized variables-navigation 2020-05-11 15:08:57 -05:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformMac corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformWin32 uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformX86UNIX no message 2019-01-02 17:53:17 -06:00
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance uninitialized variables-renderinstance 2020-05-11 15:17:09 -05:00
scene uninitialized variables-scene 2020-05-11 15:20:03 -05:00
sfx Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
shaderGen for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 2020-03-01 11:51:50 -06:00
sim uninitialized variables-sim 2020-05-11 15:26:52 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
terrain uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
util uninitialized variables-util 2020-05-11 15:46:44 -05:00
Verve uninitialized variables-verve 2020-05-11 15:53:14 -05:00
windowManager conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00