Torque3D/Engine/source/terrain
AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap
while shifitng loop in _initSamplerNames to use sgMaxTerrainMaterialsPerPass. if folks absolutely require thier projects to contain terrain macromaps, they can unrem

FEATUREMGR->registerFeature( MFT_TerrainMacroMap, new NamedFeatureGLSL("TerrainMacroMap Deprecated")); // new TerrainMacroMapFeatGLSL);
   //samplerNames.push_back("$macrolayerTex");
and
      //samplerNames.push_back(avar("$macroMap%d", i));
as well as turn sgMaxTerrainMaterialsPerPass down to 2 entries on a given terrain subchunk before it requires another rerender of the terrain blended in with prior passes.
2020-06-19 21:12:20 -05:00
..
glsl adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
hlsl adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
terrCell.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
terrCellMaterial.h uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrData.h WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFeatureTypes.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFile.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp Adds isSRGB and invertSmoothness checkboxes to terrain material editor 2019-11-11 01:40:55 -06:00
terrMaterial.h backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 2019-12-17 19:26:47 -06:00
terrRender.cpp Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00