Torque3D/Engine/source/gui/controls
2021-10-03 02:56:26 -05:00
..
gui3DProjectionCtrl.cpp Update gui3DProjectionCtrl.cpp 2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiAnimBitmapCtrl.h new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBackgroundCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBitmapBarCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiBitmapBarCtrl.h New: GuiBitmapBarCtrl 2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiBitmapCtrl.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiBitmapCtrl.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiColorPicker.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiColorPicker.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiConsole.cpp Clean up redundant variables 2019-02-06 15:03:06 -05:00
guiConsole.h Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiConsoleEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiConsoleTextCtrl.cpp Update guiConsoleTextCtrl.cpp 2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDecoyCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiDecoyCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDirectoryFileListCtrl.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiFileTreeCtrl.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
guiFileTreeCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGameListMenuCtrl.cpp GuiGameListMenuCtrl Update 2021-09-25 02:48:30 -04:00
guiGameListMenuCtrl.h GuiGameListMenuCtrl Update 2021-09-25 02:48:30 -04:00
guiGameListOptionsCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiGameListOptionsCtrl.h Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiGradientCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiGradientCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiListBoxCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiMaterialCtrl.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiMLTextCtrl.cpp Fixes 2 minor mistake corrections 2020-09-20 01:19:08 -05:00
guiMLTextCtrl.h Fixes 2 minor mistake corrections 2020-09-20 01:19:08 -05:00
guiMLTextEditCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiMLTextEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiPopUpCtrl.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiPopUpCtrl.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiPopUpCtrlEx.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiPopUpCtrlEx.h extraneous entry 2021-08-09 22:24:03 -05:00
guiSliderCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiSliderCtrl.h GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiTabPageCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditCtrl.cpp Removed duplicate checkbox image 2021-07-28 09:26:13 -05:00
guiTextEditCtrl.h Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 2020-07-11 15:53:21 -05:00
guiTextEditSliderBitmapCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiTextEditSliderBitmapCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditSliderCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiTextEditSliderCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextListCtrl.cpp Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiTextListCtrl.h Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiTreeViewCtrl.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
guiTreeViewCtrl.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00