Torque3D/Templates/BaseGame/game/tools
2025-12-21 16:39:19 -06:00
..
assetBrowser Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
base add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
classIcons renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
componentEditor misc cleanups related to ranges 2025-10-07 16:31:24 -05:00
convexEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
datablockEditor - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor fix datablock display to sync to selected instance. 2025-09-20 11:27:41 -05:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
forestEditor Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gui Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
guiEditor Fixes issues with shifting the gui selection dropdown to be searchable via the Ex control. 2025-09-06 19:28:14 -05:00
levels clean up manggled hdr vals 2025-12-15 22:39:52 -06:00
materialEditor - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
meshRoadEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
missionAreaEditor remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
navEditor navmesh creation default fixes 2025-12-18 13:56:28 -06:00
particleEditor Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fix handling of filenames starting with ./ 2023-02-26 16:00:09 -07:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
roadEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
VPathEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
main.tscript shift prototyping UI into tools proper 2025-05-17 16:25:07 -05:00
settings.xml - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls. 2025-04-22 18:20:12 -05:00