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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixes issues with shifting the gui selection dropdown to be searchable via the Ex control.
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parent
1d2ed41ab3
commit
50e05800f4
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@ -1317,21 +1317,35 @@ void GuiPopUpMenuCtrlEx::closePopUp()
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return;
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// Get the selection from the text list:
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mSelIndex = mTl->getSelectedCell().y;
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if (mSearchText.isEmpty())
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{
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mSelIndex = mTl->getSelectedCell().y;
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}
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else
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{
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S32 filteredEntryCount = 0;
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for (U32 i=0; i < mEntries.size(); i++)
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{
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String entryText = String::ToLower(mEntries[i].buf);
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if (entryText.find(mSearchText) != -1 && mEntries[i].id != -2)
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{
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if (filteredEntryCount == mTl->getSelectedCell().y)
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{
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mSelIndex = i;
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break;
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}
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filteredEntryCount++;
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}
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}
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}
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mSelIndex = ( mRevNum >= mSelIndex && mSelIndex != -1 ) ? mRevNum - mSelIndex : mSelIndex;
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if ( mSelIndex != -1 )
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{
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if (mReplaceText)
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setText(mEntries[mSelIndex].buf);
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for(U32 i=0; i < mEntries.size(); i++)
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{
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if(dStrcmp(mEntries[i].buf,mTl->mList[mSelIndex].text) == 0)
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{
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setIntVariable(mEntries[i].id);
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break;
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}
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}
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setIntVariable(mEntries[mSelIndex].id);
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}
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// Release the mouse:
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@ -291,7 +291,7 @@ $guiContent = new GuiControl(GuiEditorGui, EditorGuiGroup) {
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horizSizing = "right";
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vertSizing = "center";
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position = "8 0";
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extent = "300 27";
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extent = "300 20";
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minExtent = "8 2";
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canSave = "1";
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visible = "1";
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@ -96,7 +96,11 @@ function GuiEditorContentList::scanGroup( %this, %group )
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//---------------------------------------------------------------------------------------------
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function GuiEditorContentList::onSelect( %this, %ctrl )
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function GuiEditorContentList::onSelect( %this, %index, %text )
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{
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GuiEditor.openForEditing( %ctrl );
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//Strip out just the guiControl id
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%ctrlId = getToken(%text, "-", 1);
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%ctrlId = trim(%ctrlId);
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GuiEditor.openForEditing( %ctrlId );
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}
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