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async
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Moved async packet queue test and commented it out.
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2014-09-29 11:38:42 +10:00 |
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input
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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menus
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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nativeDialogs
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Cleaned up Enum to set init value to 0
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2014-11-05 21:14:38 +11:00 |
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output
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Side by side rendering
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2013-04-09 15:19:18 -04:00 |
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test
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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threads
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Removed all local type definitions for GCC.
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2014-09-29 14:31:07 +10:00 |
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platform.cpp
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Bug fixes for alternative zip layout and define to toggle it on
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2013-02-28 16:46:46 -05:00 |
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platform.h
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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platformAssert.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformAssert.h
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replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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2014-03-15 12:50:38 +01:00 |
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platformCPU.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformCPUCount.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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platformCPUCount.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformCPUInfo.asm
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformDlibrary.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformFileIO.cpp
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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platformFont.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformFont.h
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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platformInput.h
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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platformIntrinsics.gcc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformIntrinsics.h
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Fix x64 problems for WIN64.
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2014-09-14 21:42:51 +02:00 |
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platformIntrinsics.visualc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformMemory.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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platformMemory.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformNet.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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platformNet.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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platformNetAsync.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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platformNetAsync.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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platformRedBook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformRedBook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformTimer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformTimer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformTLS.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformVFS.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformVideoInfo.cpp
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Fix platforms that don't support PVI_NumAdapters
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2013-04-09 13:20:19 -04:00 |
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platformVideoInfo.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformVolume.cpp
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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platformVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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profiler.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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profiler.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tmm_off.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tmm_on.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.codewarrior.h
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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types.gcc.h
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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types.h
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Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
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2014-09-15 11:50:32 +10:00 |
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types.lint.h
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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types.mac.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.posix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.ppc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.visualc.h
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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types.win.h
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moved header file to have a more meaningful naming
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2014-03-15 14:05:30 +01:00 |
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types.xenon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typesLinux.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typesPPC.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typesWin32.h
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fixed WIN64 precompiler flags up - basics
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2014-03-15 13:43:48 +01:00 |
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typesX86UNIX.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typetraits.h
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Fix x64 problems for WIN64.
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2014-09-14 21:42:51 +02:00 |