Torque3D/Engine/source/platform
2014-11-05 21:14:38 +11:00
..
async Moved async packet queue test and commented it out. 2014-09-29 11:38:42 +10:00
input Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
menus Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nativeDialogs Cleaned up Enum to set init value to 0 2014-11-05 21:14:38 +11:00
output Side by side rendering 2013-04-09 15:19:18 -04:00
test All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
threads Removed all local type definitions for GCC. 2014-09-29 14:31:07 +10:00
platform.cpp Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platform.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
platformAssert.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformAssert.h replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
platformCPU.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCPUCount.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
platformCPUCount.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCPUInfo.asm Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformDlibrary.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformFileIO.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformFont.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformFont.h Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
platformInput.h Reverted #540 2014-07-14 15:13:30 +02:00
platformIntrinsics.gcc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformIntrinsics.h Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
platformIntrinsics.visualc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformMemory.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformMemory.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformNet.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformNet.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
platformNetAsync.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformNetAsync.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
platformRedBook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformRedBook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTimer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTimer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTLS.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVFS.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVideoInfo.cpp Fix platforms that don't support PVI_NumAdapters 2013-04-09 13:20:19 -04:00
platformVideoInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVolume.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
profiler.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
profiler.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tmm_off.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tmm_on.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.codewarrior.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.gcc.h Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
types.h Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64 2014-09-15 11:50:32 +10:00
types.lint.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.mac.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.posix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.ppc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.visualc.h Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
types.win.h moved header file to have a more meaningful naming 2014-03-15 14:05:30 +01:00
types.xenon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesLinux.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesPPC.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesWin32.h fixed WIN64 precompiler flags up - basics 2014-03-15 13:43:48 +01:00
typesX86UNIX.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typetraits.h Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00