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inspector
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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editorFunctions.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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editorFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDebugger.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiDebugger.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiEaseViewCtrl.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiEaseViewCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiEditCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiEditCtrl.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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guiFilterCtrl.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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guiFilterCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiGraphCtrl.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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guiGraphCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiImageList.cpp
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Issue found with PVS-Studio:
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2015-07-21 23:22:21 -05:00 |
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guiImageList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiInspector.cpp
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Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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2020-07-13 18:58:00 -05:00 |
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guiInspector.h
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Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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2020-07-13 18:58:00 -05:00 |
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guiInspectorTypes.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiInspectorTypes.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMenuBar.cpp
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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guiMenuBar.h
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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guiParticleGraphCtrl.cpp
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followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
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2020-07-27 10:45:45 -05:00 |
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guiParticleGraphCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiPopupMenuCtrl.cpp
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Adds ability to utilize bitmap arrays and set entry indexes for popup menus
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2020-07-11 15:57:13 -05:00 |
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guiPopupMenuCtrl.h
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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guiRectHandles.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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guiRectHandles.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiSeparatorCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiSeparatorCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiShapeEdPreview.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiShapeEdPreview.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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popupMenu.cpp
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Adds ability to utilize bitmap arrays and set entry indexes for popup menus
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2020-07-11 15:57:13 -05:00 |
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popupMenu.h
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Missed header changes
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2020-07-11 15:58:39 -05:00 |