mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Adds ability to utilize bitmap arrays and set entry indexes for popup menus
Also enables the ability to fetch the text of a popup menu item
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67dbe4dfe2
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@ -125,11 +125,13 @@ void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool s
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if (idx != 1)
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{
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// there's a bitmap...
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U32 index = U32(idx - 2) * 3;
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U32 index = U32(idx - 2) * 4;
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if (!mList[cell.y].active)
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index += 2;
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else if (selected || mouseOver)
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index += 3;
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else if (selected)
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index++;
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else if (mouseOver)
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index += 2;
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if (mProfile->mBitmapArrayRects.size() > index)
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{
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@ -137,8 +139,10 @@ void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool s
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Point2I off = maxBitmapSize - rect.extent;
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off /= 2;
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Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + off, rect);
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GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, bitPos + off, rect);
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}
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}
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@ -139,7 +139,7 @@ GuiMenuBar* PopupMenu::getMenuBarCtrl()
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//////////////////////////////////////////////////////////////////////////
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// Public Methods
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//////////////////////////////////////////////////////////////////////////
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S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
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S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd, S32 bitmapIndex)
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{
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String titleString = title;
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@ -147,6 +147,7 @@ S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, c
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newItem.mID = pos;
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newItem.mText = titleString;
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newItem.mCMD = cmd;
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newItem.mBitmapIndex = bitmapIndex;
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if (titleString.isEmpty() || titleString == String("-"))
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newItem.mIsSpacer = true;
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@ -269,6 +270,14 @@ void PopupMenu::clearItems()
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mMenuItems.clear();
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}
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String PopupMenu::getItemText(S32 pos)
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{
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if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
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return String::EmptyString;
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return mMenuItems[pos].mText;
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}
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//////////////////////////////////////////////////////////////////////////
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bool PopupMenu::canHandleID(U32 id)
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{
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@ -468,9 +477,9 @@ void PopupMenu::hidePopupSubmenus()
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//-----------------------------------------------------------------------------
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// Console Methods
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//-----------------------------------------------------------------------------
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DefineEngineMethod(PopupMenu, insertItem, S32, (S32 pos, const char * title, const char * accelerator, const char* cmd), ("", "", ""), "(pos[, title][, accelerator][, cmd])")
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DefineEngineMethod(PopupMenu, insertItem, S32, (S32 pos, const char * title, const char * accelerator, const char* cmd, S32 bitmapIndex), ("", "", "", -1), "(pos[, title][, accelerator][, cmd][, bitmapIndex])")
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{
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return object->insertItem(pos, title, accelerator, cmd);
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return object->insertItem(pos, title, accelerator, cmd, bitmapIndex);
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}
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DefineEngineMethod(PopupMenu, removeItem, void, (S32 pos), , "(pos)")
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@ -506,6 +515,12 @@ DefineEngineMethod(PopupMenu, checkItem, void, (S32 pos, bool checked), , "(pos,
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object->checkItem(pos, checked);
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}
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DefineEngineMethod(PopupMenu, getItemText, const char*, (S32 pos), , "(pos)")
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{
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return object->getItemText(pos).c_str();
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}
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DefineEngineMethod(PopupMenu, checkRadioItem, void, (S32 firstPos, S32 lastPos, S32 checkPos), , "(firstPos, lastPos, checkPos)")
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{
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object->checkRadioItem(firstPos, lastPos, checkPos);
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