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gui3DProjectionCtrl.cpp
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Update gui3DProjectionCtrl.cpp
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2019-02-23 20:12:17 -06:00 |
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gui3DProjectionCtrl.h
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Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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2019-02-23 16:36:40 -06:00 |
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guiAnimBitmapCtrl.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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guiAnimBitmapCtrl.h
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new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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2016-07-04 20:44:42 -05:00 |
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guiBackgroundCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBackgroundCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBitmapBarCtrl.cpp
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adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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2016-07-06 02:15:46 -05:00 |
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guiBitmapBarCtrl.h
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New: GuiBitmapBarCtrl
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2016-06-30 15:51:03 -05:00 |
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guiBitmapBorderCtrl.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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guiBitmapCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiBitmapCtrl.h
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adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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2016-07-06 02:15:46 -05:00 |
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guiColorPicker.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiColorPicker.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiConsole.cpp
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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guiConsole.h
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Adds a convenience function to refresh the console dialog.
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2018-03-17 14:37:07 -05:00 |
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guiConsoleEditCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleTextCtrl.cpp
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Update guiConsoleTextCtrl.cpp
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2015-07-17 16:40:39 -07:00 |
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guiConsoleTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDecoyCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiDecoyCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDirectoryFileListCtrl.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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guiDirectoryFileListCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiFileTreeCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiFileTreeCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiGameListMenuCtrl.cpp
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Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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2020-07-25 01:29:25 -05:00 |
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guiGameListMenuCtrl.h
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Majority of options menu integration completed
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2020-05-25 00:51:33 -05:00 |
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guiGameListOptionsCtrl.cpp
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiGameListOptionsCtrl.h
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiGradientCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiGradientCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiListBoxCtrl.cpp
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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guiListBoxCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMaterialCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiMaterialCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMLTextCtrl.cpp
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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guiMLTextCtrl.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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guiMLTextEditCtrl.cpp
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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guiMLTextEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiPopUpCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiPopUpCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiPopUpCtrlEx.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiPopUpCtrlEx.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiSliderCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiSliderCtrl.h
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GFX card profile config file logging moved to debug only
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2019-06-17 02:30:45 -05:00 |
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guiTabPageCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiTabPageCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextCtrl.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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guiTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditCtrl.cpp
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Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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2020-07-11 15:53:21 -05:00 |
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guiTextEditCtrl.h
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Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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2020-07-11 15:53:21 -05:00 |
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guiTextEditSliderBitmapCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiTextEditSliderBitmapCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditSliderCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiTextEditSliderCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextListCtrl.cpp
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiTextListCtrl.h
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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guiTreeViewCtrl.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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guiTreeViewCtrl.h
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |