Torque3D/Templates/BaseGame/game/data/DamageModel
AzaezelX c4cca3ed1f put damagemodel script files in the same pool as resources
initServer callback is run the once
onCreateGameServer callback is run every mission load
for queueexec("filename",true); to work, that has to be from the same callback pool being executed.

given resources use the initServer, pool, shifted the damagemodel baseline there as well.
may want to revisit this one as time allows for quicker prototyping turnaround
2026-05-16 00:02:24 -05:00
..
guis options menu: rem keybind debug spam 2025-12-25 16:04:53 -06:00
images Generic Damagemodel 2025-04-06 16:09:14 -05:00
scripts cleanps for generalized PlayerData::damage with quick docs line for clarity in the future 2026-05-15 21:51:57 -05:00
DamageModel.module remove damagemodel from the game subgroup 2025-12-29 17:36:08 -06:00
DamageModel.tscript put damagemodel script files in the same pool as resources 2026-05-16 00:02:24 -05:00