Torque3D/Templates/BaseGame/game/data
AzaezelX c4cca3ed1f put damagemodel script files in the same pool as resources
initServer callback is run the once
onCreateGameServer callback is run every mission load
for queueexec("filename",true); to work, that has to be from the same callback pool being executed.

given resources use the initServer, pool, shifted the damagemodel baseline there as well.
may want to revisit this one as time allows for quicker prototyping turnaround
2026-05-16 00:02:24 -05:00
..
cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
DamageModel put damagemodel script files in the same pool as resources 2026-05-16 00:02:24 -05:00
ExampleModule Merge branch 'TorqueGameEngines:development' into Skurpz/UI-Module-Fixes 2025-12-18 00:05:17 -07:00
gameUI Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
Prototyping Fixes the re-import behavior in the Asset Browser to properly prompt the reimport window with the indicated asset in the AB 2026-05-02 11:35:20 -05:00
UI options menu: rem keybind debug spam 2025-12-25 16:04:53 -06:00
defaults.tscript fix $pref::SFX::channelVolume0 default 2025-10-16 15:28:13 -05:00
splash.png Splash Screen Replecement 2022-08-30 17:51:20 -03:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00