Torque3D/Engine/source/T3D
SilentMike 8d2fcf2456 Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup
Don't require ClientMissionCleanup to exist
2013-10-15 11:32:12 -07:00
..
decal Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
examples RenderMeshExample won't render transparent materials properly, this commit will fix it. 2013-08-21 23:57:55 +03:00
fps Added padding to GuiShapeNameHud labels. 2013-10-14 23:06:14 +11:00
fx Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup 2013-10-15 11:32:12 -07:00
gameBase Change default damage and white flash 2013-10-08 18:21:05 -04:00
physics Remove namespace from header 2013-07-28 12:55:52 -05:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
turret Merge pull request #310 from thecelloman/goodbyeDIF 2013-04-20 13:44:11 -07:00
vehicles Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiClient.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiClient.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiPlayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.cpp fixed camera code not checking for invalid/missing datablock: crashed before 2013-06-30 17:25:09 +02:00
camera.h Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
cameraSpline.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Merge pull request #310 from thecelloman/goodbyeDIF 2013-04-20 13:44:11 -07:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp guiObjectView.setCameraRotation() 2013-04-15 20:43:05 +03:00
guiObjectView.h guiObjectView.setCameraRotation() 2013-04-15 20:39:30 +03:00
item.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
item.h Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
levelInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
levelInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp Side by side rendering 2013-04-09 15:19:18 -04:00
lightFlareData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.cpp Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
missionMarker.h Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
objectTypes.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Fixed air acceleration going wild. 2013-07-03 19:07:35 +10:00
player.h Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Removed indentation fixes. 2013-05-15 21:24:57 +02:00
projectile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
rigidShape.h New RigidShape method to force client 2013-01-22 18:44:42 -05:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Exposed blowUp method to console. 2013-08-02 19:00:28 +10:00
shapeBase.h Exposed blowUp method to console. 2013-08-02 19:00:28 +10:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Mounted image weapon light fix 2013-10-05 02:23:58 -04:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp Remove namespace from header 2013-07-28 12:55:52 -05:00
tsStatic.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00