Torque3D/Engine/source/platform
LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
..
async Moved async packet queue test and commented it out. 2014-09-29 11:38:42 +10:00
input Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
menus Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nativeDialogs Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
output Side by side rendering 2013-04-09 15:19:18 -04:00
test All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
threads Removed all local type definitions for GCC. 2014-09-29 14:31:07 +10:00
platform.cpp Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platform.h Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
platformAssert.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformAssert.h replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
platformCPU.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCPUCount.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
platformCPUCount.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCPUInfo.asm Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformDlibrary.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformFileIO.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformFont.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformFont.h Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
platformGL.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
platformInput.h Reverted #540 2014-07-14 15:13:30 +02:00
platformIntrinsics.gcc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformIntrinsics.h Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
platformIntrinsics.visualc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformMemory.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformMemory.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformNet.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformNet.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
platformNetAsync.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformNetAsync.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
platformRedBook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformRedBook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTimer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTimer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTLS.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVFS.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVideoInfo.cpp Fix platforms that don't support PVI_NumAdapters 2013-04-09 13:20:19 -04:00
platformVideoInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVolume.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
profiler.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
profiler.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tmm_off.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tmm_on.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.codewarrior.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.gcc.h Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
types.h Cleaning up and streamlining Types.h, 2014-11-04 07:50:24 -05:00
types.lint.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.mac.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.posix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.ppc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.visualc.h Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
types.win.h moved header file to have a more meaningful naming 2014-03-15 14:05:30 +01:00
types.xenon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesLinux.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesPPC.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesWin32.h fixed WIN64 precompiler flags up - basics 2014-03-15 13:43:48 +01:00
typesX86UNIX.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typetraits.h Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00