Torque3D/Engine/source/ts/assimp
AzaezelX 3213ede656 dsq followup work 1
fix animation export filename eroneous append
add ::canLoadCachedDSQ(const Torque::Path& path) methods to dae and assimp chains

SPECIAL NOTE:
as the above leads to dsqs not being previewable in editor, nor being able to understand they shouldn't be filtering out bones, for the block
         bool readSuccess = false;
         if (canLoadCached)
         {
            readSuccess = shape->read(&cachedStream);
         }
         else
         {
            readSuccess = shape->importSequences(&cachedStream, cachedPath);
         }
we'll be wanting to inject an armature proxy method to fill out          TSShape *shape = new TSShape;

untill such time as that's sorted, there's a bool gTryUseDSQs = false; killswitch in for dsqs
2025-12-22 11:13:33 -06:00
..
assimpAppMaterial.cpp Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR 2025-05-12 15:31:06 -05:00
assimpAppMaterial.h initial commit 2025-05-12 11:50:13 +01:00
assimpAppMesh.cpp further assimp fixes 2025-11-25 08:34:00 +00:00
assimpAppMesh.h fix assimp import 2025-11-24 07:54:53 +00:00
assimpAppNode.cpp Assimp Import Axis 2025-12-10 04:52:03 +00:00
assimpAppNode.h Assimp just armature tests 2025-09-23 15:59:24 +01:00
assimpAppSequence.cpp animation playback cleanups 2025-12-17 15:42:13 -06:00
assimpAppSequence.h initial commit 2025-05-12 11:50:13 +01:00
assimpShapeLoader.cpp dsq followup work 1 2025-12-22 11:13:33 -06:00
assimpShapeLoader.h dsq followup work 1 2025-12-22 11:13:33 -06:00