mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _ASSIMP_APPMATERIAL_H_
|
|
#define _ASSIMP_APPMATERIAL_H_
|
|
|
|
#ifndef _APPMATERIAL_H_
|
|
#include "ts/loader/appMaterial.h"
|
|
#endif
|
|
|
|
#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
|
|
#ifdef new
|
|
#undef new
|
|
#endif
|
|
#endif
|
|
|
|
#include <assimp/scene.h>
|
|
|
|
#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
|
|
# define _new new(__FILE__, __LINE__)
|
|
# define new _new
|
|
#endif
|
|
|
|
class Material;
|
|
|
|
class AssimpAppMaterial : public AppMaterial
|
|
{
|
|
typedef AppMaterial Parent;
|
|
|
|
String name;
|
|
aiMaterial* mAIMat;
|
|
|
|
#ifdef TORQUE_DEBUG
|
|
void enumerateMaterialProperties(aiMaterial* mtl);
|
|
#endif
|
|
|
|
public:
|
|
|
|
AssimpAppMaterial(const char* matName);
|
|
AssimpAppMaterial(aiMaterial* mtl);
|
|
~AssimpAppMaterial() { }
|
|
|
|
String getName() const override { return name; }
|
|
Material* createMaterial(const Torque::Path& path) const;
|
|
void initMaterial(const Torque::Path& path, Material* mat) const;
|
|
|
|
static String cleanTextureName(String& texName, String& shapeName, const Torque::Path& path, bool nameOnly = false);
|
|
static U32 sDefaultMatNumber;
|
|
};
|
|
|
|
#endif // _ASSIMP_APPMATERIAL_H_
|