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bitmap
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Improvements to openvr code
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2016-09-11 22:42:42 +01:00 |
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D3D9
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Improvements to openvr code
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2016-09-11 22:42:42 +01:00 |
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D3D11
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Add missing bracket
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2016-09-13 10:24:23 +01:00 |
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gl
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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Null
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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sim
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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util
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Merge pull request #622 from BeamNG/texel_pixel_offset
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2014-11-30 02:20:45 +01:00 |
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video
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Fix member vars left uninitialized in constructors
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2015-02-20 18:41:51 -05:00 |
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genericConstBuffer.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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genericConstBuffer.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gFont.cpp
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Merges in Monkey's fixes PR with a resolution for a conflict
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2015-09-03 22:58:57 -05:00 |
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gFont.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxAdapter.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxAPI.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gfxAPI.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCardProfile.cpp
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Fixes after feedback from Luis.
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2014-12-23 18:48:02 +11:00 |
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gfxCardProfile.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCubemap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCubemap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDebugEvent.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDevice.cpp
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxDevice.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxDeviceStatistics.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDeviceStatistics.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDrawUtil.cpp
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxDrawUtil.h
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gfxEnums.h
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Improvements to openvr code
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2016-09-11 22:42:42 +01:00 |
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gfxFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFence.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFontRenderBatcher.cpp
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxFontRenderBatcher.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFormatUtils.cpp
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More fixes
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2013-12-04 16:56:26 -05:00 |
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gfxFormatUtils.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxInit.cpp
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxInit.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxOcclusionQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxOcclusionQuery.h
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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gfxPrimitiveBuffer.cpp
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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gfxPrimitiveBuffer.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxResource.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxResource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxShader.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gfxShader.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gfxStateBlock.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxStateBlock.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxStringEnumTranslate.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gfxStringEnumTranslate.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxStructs.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxStructs.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTarget.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTarget.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTextureHandle.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTextureHandle.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTextureManager.cpp
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Merge pull request #1102 from Azaezel/mipmap_emission
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2016-02-17 19:02:15 +01:00 |
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gfxTextureManager.h
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Remove hard coded paths pass 1
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2013-01-30 14:09:23 -05:00 |
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gfxTextureObject.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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gfxTextureObject.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxTextureProfile.cpp
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Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
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2016-04-24 11:36:28 -05:00 |
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gfxTextureProfile.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxTransformSaver.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexColor.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexColor.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexFormat.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexFormat.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexTypes.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexTypes.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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primBuilder.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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primBuilder.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshot.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshot.h
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Fix: Added missing virtual destructors for classes with virtual functions.
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2014-05-06 12:40:46 +04:00 |