Torque3D/Templates/Modules/FPSGameplay
Areloch 7dc03ae17a Implemented initial pass at proper client/server separation handling for module initialization
Added GameModeName to Scene
Added function to get number of active scenes
Added logic to level/client loading to enact gameplay mode logic driven by either Scene's GameModeName or project setting's default game mode
Added template module.cs file for module creation and adjusted new module logic in AssetBrowser to create off template
Updated FPSGameplay code to have deathmatchGame mode work with new GameMode logic
Updated EmptyLevel scene to define deathMatchGame as gamemode
Updated FPSGameplay module script to properly client/server initialize
2019-08-04 23:21:28 -05:00
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art Merge pull request #2043 from John3/toolShapes_3 2019-03-31 14:41:35 -05:00
levels Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
scripts Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
sound Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
FPSGameplay.cs Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
FPSGameplay.module Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00