Torque3D/Templates/Modules
Areloch 7dc03ae17a Implemented initial pass at proper client/server separation handling for module initialization
Added GameModeName to Scene
Added function to get number of active scenes
Added logic to level/client loading to enact gameplay mode logic driven by either Scene's GameModeName or project setting's default game mode
Added template module.cs file for module creation and adjusted new module logic in AssetBrowser to create off template
Updated FPSGameplay code to have deathmatchGame mode work with new GameMode logic
Updated EmptyLevel scene to define deathMatchGame as gamemode
Updated FPSGameplay module script to properly client/server initialize
2019-08-04 23:21:28 -05:00
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AI_Guard GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
BlankGame Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
FPSGameplay Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
gameUI GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
PostFXPack GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
RealisticVFX GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
RPGDialog GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
spectatorGameplay Merge pull request #2043 from John3/toolShapes_3 2019-03-31 14:41:35 -05:00
TestGrids GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
vr Moved VR module from core to a regular module, as not all games are necessarily going to use VR. 2018-09-19 16:03:58 -05:00