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Torque3D - Game Engine
Added GameModeName to Scene Added function to get number of active scenes Added logic to level/client loading to enact gameplay mode logic driven by either Scene's GameModeName or project setting's default game mode Added template module.cs file for module creation and adjusted new module logic in AssetBrowser to create off template Updated FPSGameplay code to have deathmatchGame mode work with new GameMode logic Updated EmptyLevel scene to define deathMatchGame as gamemode Updated FPSGameplay module script to properly client/server initialize |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| allProjects.txt | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| generateAllProjects.bat | ||
| LICENSE.md | ||
| projects.xml | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.