Torque3D/Templates/Modules/FPSGameplay/levels/Empty Terrain.mis

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//--- OBJECT WRITE BEGIN ---
new Scene(EmptyTerrainLevel) {
canSaveDynamicFields = "1";
enabled = "1";
new LevelInfo(theLevelInfo) {
nearClip = "0.1";
visibleDistance = "2000";
decalBias = "0.0015";
fogColor = "1 1 0.6 1";
fogDensity = "0.001";
fogDensityOffset = "10";
fogAtmosphereHeight = "100";
canvasClearColor = "233 220 143 255";
advancedLightmapSupport = "0";
class = "DeathMatchGame";
desc0 = "An empty terrain ready to be populated with Torque objects.";
LevelName = "Empty Terrain";
preview = "data/FPSGameplay/levels/Empty Terrain_preview";
};
new ScatterSky() {
skyBrightness = "30";
mieScattering = "0.0015";
rayleighScattering = "0.0035";
sunScale = "1 1 0.8 1";
ambientScale = "0.5 0.5 0.4 1";
exposure = "0.85";
azimuth = "84";
elevation = "54";
castShadows = "1";
brightness = "1";
flareType = "SunFlareExample1";
flareScale = "1";
nightColor = "0.0196078 0.0117647 0.109804 1";
moonEnabled = "1";
moonTexture = "core/art/skies/night/moon_wglow";
moonScale = "0.3";
moonTint = "0.192157 0.192157 0.192157 1";
useNightCubemap = "0";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "1024";
overDarkFactor = "3000 2000 1000 250";
shadowDistance = "400";
shadowSoftness = "0.25";
numSplits = "4";
logWeight = "0.96";
fadeStartDistance = "325";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSaveDynamicFields = "1";
sunBrightness = "50";
};
new TerrainBlock(theTerrain) {
terrainFile = "data/FPSGameplay/art/terrains/Empty Terrain_0.ter";
squareSize = "2";
tile = "0";
baseTexSize = "1024";
screenError = "16";
position = "-1024 -1024 179.978";
rotation = "1 0 0 0";
scale = "1 1 1";
canSaveDynamicFields = "1";
};
new SimGroup(PlayerDropPoints) {
canSaveDynamicFields = "1";
enabled = "1";
new SpawnSphere() {
autoSpawn = "0";
radius = "1";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
dataBlock = "SpawnSphereMarker";
position = "0 0 241.772";
rotation = "1 0 0 0";
scale = "1 1 1";
canSaveDynamicFields = "1";
enabled = "1";
homingCount = "0";
lockCount = "0";
TypeBool locked = "False";
};
};
};
//--- OBJECT WRITE END ---