Torque3D/Templates/Modules/FPSGameplay
Areloch 142da31156 Added D3D error code interpreter
Added sanity check for findMatch
Finished most of asset importer logic to utilize settings system
Cleaned up code for finding associated files
Added General importer settings category and integrated logic for those settings fields
Updated logic in variableGroup to support callbacks in custom fields
Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields
Updated scripts to utilize project settings values for playGUI and mainMenuGUI names
Improved module-oriented loading of materials
Added util function for populating custom fonts
2019-08-12 01:04:17 -05:00
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art Merge pull request #2043 from John3/toolShapes_3 2019-03-31 14:41:35 -05:00
levels Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
scripts Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
sound Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
FPSGameplay.cs Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
FPSGameplay.module Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00