Torque3D/Templates/Modules/FPSGameplay/levels
Areloch 7dc03ae17a Implemented initial pass at proper client/server separation handling for module initialization
Added GameModeName to Scene
Added function to get number of active scenes
Added logic to level/client loading to enact gameplay mode logic driven by either Scene's GameModeName or project setting's default game mode
Added template module.cs file for module creation and adjusted new module logic in AssetBrowser to create off template
Updated FPSGameplay code to have deathmatchGame mode work with new GameMode logic
Updated EmptyLevel scene to define deathMatchGame as gamemode
Updated FPSGameplay module script to properly client/server initialize
2019-08-04 23:21:28 -05:00
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Empty Terrain.forest Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Empty Terrain.mis Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene 2019-03-16 03:13:47 -05:00
Empty Terrain.mis.decals Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Empty Terrain2.forest Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
Empty Terrain_preview.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EmptyLevel.asset.taml Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
EmptyLevel.mis Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
EmptyLevel.mis.decals Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EmptyLevel.postfxpreset.cs Moved VR module from core to a regular module, as not all games are necessarily going to use VR. 2018-09-19 16:03:58 -05:00
EmptyLevel_preview.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EmptyTerrain.asset.taml Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
Outpost.asset.taml Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
Outpost.forest Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Outpost.mis Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene 2019-03-16 03:13:47 -05:00
Outpost.mis.decals Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Outpost.postfxpreset.cs Moved VR module from core to a regular module, as not all games are necessarily going to use VR. 2018-09-19 16:03:58 -05:00
Outpost_preview.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00