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Torque3D
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78a3c264b4
Torque3D
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Engine
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source
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T3D
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Azaezel
78a3c264b4
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
2018-11-09 20:16:15 -06:00
..
assets
components
decal
examples
fps
fx
Merge pull request
#2255
from pacomont/Particles_go_downwind
2018-07-12 15:34:35 -05:00
gameBase
lighting
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
2018-11-09 20:16:15 -06:00
physics
sceneComponent
sfx
systems
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
2018-10-07 17:32:23 -05:00
turret
vehicles
accumulationVolume.cpp
accumulationVolume.h
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp
aiPlayer.h
camera.cpp
camera.h
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp
convexShape.h
debris.cpp
debris.h
entity.cpp
entity.h
gameFunctions.cpp
gameFunctions.h
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp
groundPlane.h
guiMaterialPreview.cpp
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp
guiObjectView.h
item.cpp
item.h
levelInfo.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
levelInfo.h
lightAnimData.cpp
lightAnimData.h
lightBase.cpp
lightBase.h
lightDescription.cpp
lightDescription.h
lightFlareData.cpp
lightFlareData.h
missionArea.cpp
missionArea.h
missionMarker.cpp
Added propagated multibake mode.
2018-10-27 02:21:46 -05:00
missionMarker.h
objectTypes.h
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp
pathCamera.h
physicalZone.cpp
physicalZone.h
player.cpp
player.h
pointLight.cpp
pointLight.h
portal.cpp
portal.h
prefab.cpp
prefab.h
projectile.cpp
projectile.h
proximityMine.cpp
proximityMine.h
resource.h
rigid.cpp
rigid.h
rigidShape.cpp
rigidShape.h
scopeAlwaysShape.cpp
shapeBase.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
shapeBase.h
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
shapeCollision.cpp
shapeImage.cpp
spotLight.cpp
spotLight.h
staticShape.cpp
staticShape.h
trigger.cpp
trigger.h
tsStatic.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
tsStatic.h
zone.cpp
zone.h