mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-30 09:31:00 +00:00
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools |
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| .. | ||
| breakConditionDlg.ed.gui | ||
| connectDlg.ed.gui | ||
| debugger.ed.gui | ||
| DebuggerBreakConditionDlg, EditorGuiGroup.asset.taml | ||
| DebuggerConnectDlg, EditorGuiGroup.asset.taml | ||
| DebuggerEditWatchDlg, EditorGuiGroup.asset.taml | ||
| DebuggerFindDlg, EditorGuiGroup.asset.taml | ||
| DebuggerGui, EditorGuiGroup.asset.taml | ||
| DebuggerWatchDlg, EditorGuiGroup.asset.taml | ||
| editWatchDlg.ed.gui | ||
| findDlg.ed.gui | ||
| watchDlg.ed.gui | ||