Torque3D/Templates/BaseGame/game
Areloch 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
Corrects logic in Project Importer for if cubemapData is defined in material scripts, it can process them correctly.
2021-08-09 18:55:05 -05:00
..
core clients need loadModuleMaterials(); run too 2021-08-09 16:14:34 -05:00
data Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check 2021-08-02 13:54:51 -05:00
tools Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 2021-08-09 18:55:05 -05:00
main.tscript.in Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
runTests.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00