Torque3D/Templates/BaseGame/game/tools
Areloch 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
Corrects logic in Project Importer for if cubemapData is defined in material scripts, it can process them correctly.
2021-08-09 18:55:05 -05:00
..
assetBrowser Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
base Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
convexEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
datablockEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
debugger Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalEditor Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
editorClasses Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
forestEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
gui Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
guiEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
levels Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
materialEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
meshRoadEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
missionAreaEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
navEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
particleEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 2021-08-09 18:55:05 -05:00
resources Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
riverEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
roadEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
shapeEditor Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VPathEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
worldEditor Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
settings.xml More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00