..
tools
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
creator.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
creator.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editor.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
editor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
editorIconRegistry.h
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
editTSCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
editTSCtrl.h
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
gizmo.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
gizmo.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.cpp
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
guiConvexShapeEditorCtrl.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDecalEditorCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiDecalEditorCtrl.h
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
guiMissionArea.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiMissionArea.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiMissionAreaEditor.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiMissionAreaEditor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
guiTerrPreviewCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrainActions.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
terrainActions.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
terrainEditor.cpp
terrain brush dragging cleanups
2021-01-27 23:36:23 -06:00
terrainEditor.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tSelection.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tSelection.h
Issue found with PVS-Studio:
2015-07-13 23:08:17 -05:00
undoActions.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
undoActions.h
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
worldEditor.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
worldEditor.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
worldEditorSelection.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
worldEditorSelection.h
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
2017-02-22 00:36:53 -06:00