..
decal
Fix for Issue #62 for Large decal disappears
2012-10-04 16:38:49 -04:00
examples
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2012-09-19 11:15:01 -04:00
fps
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2012-09-19 11:15:01 -04:00
fx
Consider zoom when culling billboards.
2012-11-13 09:13:49 +11:00
gameBase
Fix for Issue #111 for BitStream Issues
2012-11-05 16:50:54 -05:00
physics
Fix for Issue #96 for DAE updating crash
2012-10-17 14:45:13 -04:00
sceneComponent
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2012-09-19 11:15:01 -04:00
sfx
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2012-09-19 11:15:01 -04:00
turret
Fix for Issue #108 Turret Heading Node
2012-11-05 15:36:58 -05:00
vehicles
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2012-09-19 11:15:01 -04:00
aiClient.cpp
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aiClient.h
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aiConnection.cpp
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2012-09-19 11:15:01 -04:00
aiConnection.h
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2012-09-19 11:15:01 -04:00
aiPlayer.cpp
Added a console method to get an AIPlayer's move speed.
2012-09-26 23:30:20 +10:00
aiPlayer.h
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camera.cpp
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camera.h
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cameraSpline.cpp
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cameraSpline.h
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containerQuery.cpp
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2012-09-19 11:15:01 -04:00
containerQuery.h
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2012-09-19 11:15:01 -04:00
convexShape.cpp
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
convexShape.h
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
debris.cpp
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2012-09-19 11:15:01 -04:00
debris.h
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gameFunctions.cpp
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gameFunctions.h
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gameTSCtrl.cpp
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gameTSCtrl.h
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groundPlane.cpp
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groundPlane.h
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guiMaterialPreview.cpp
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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2012-09-19 11:15:01 -04:00
guiObjectView.h
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2012-09-19 11:15:01 -04:00
item.cpp
Fixed mAtRest logic when setting static flag.
2012-09-28 07:28:00 +10:00
item.h
Moved mask updated to protected member set functions.
2012-09-27 08:11:48 +10:00
levelInfo.cpp
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2012-09-19 11:15:01 -04:00
levelInfo.h
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lightAnimData.cpp
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lightAnimData.h
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lightBase.cpp
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lightBase.h
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lightDescription.cpp
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lightDescription.h
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lightFlareData.cpp
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lightFlareData.h
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2012-09-19 11:15:01 -04:00
missionArea.cpp
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2012-09-19 11:15:01 -04:00
missionArea.h
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2012-09-19 11:15:01 -04:00
missionMarker.cpp
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
missionMarker.h
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
objectTypes.h
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occlusionVolume.cpp
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occlusionVolume.h
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pathCamera.cpp
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pathCamera.h
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physicalZone.cpp
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2012-09-19 11:15:01 -04:00
physicalZone.h
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2012-09-19 11:15:01 -04:00
player.cpp
Fix for Issue #128 for Player First Person Shadow
2012-11-08 16:37:11 -05:00
player.h
Fix for Issue #128 for Player First Person Shadow
2012-11-08 16:37:11 -05:00
pointLight.cpp
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2012-09-19 11:15:01 -04:00
pointLight.h
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portal.cpp
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portal.h
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prefab.cpp
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prefab.h
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projectile.cpp
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projectile.h
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proximityMine.cpp
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proximityMine.h
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resource.h
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rigid.cpp
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rigid.h
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rigidShape.cpp
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rigidShape.h
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scopeAlwaysShape.cpp
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shapeBase.cpp
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shapeBase.h
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shapeCollision.cpp
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shapeImage.cpp
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spotLight.cpp
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spotLight.h
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staticShape.cpp
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staticShape.h
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trigger.cpp
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trigger.h
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2012-09-19 11:15:01 -04:00
tsStatic.cpp
Fix for Issue #130 for Decals and Smoothing Groups
2012-11-08 16:56:22 -05:00
tsStatic.h
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2012-09-19 11:15:01 -04:00
zone.cpp
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zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00