..
gui3DProjectionCtrl.cpp
Update gui3DProjectionCtrl.cpp
2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
guiAnimBitmapCtrl.h
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp
guiBackgroundCtrl.h
guiBitmapBarCtrl.cpp
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
2016-07-06 02:15:46 -05:00
guiBitmapBarCtrl.h
New: GuiBitmapBarCtrl
2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
guiBitmapCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiBitmapCtrl.h
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
2016-07-06 02:15:46 -05:00
guiColorPicker.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiColorPicker.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiConsole.cpp
Clean up redundant variables
2019-02-06 15:03:06 -05:00
guiConsole.h
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp
guiConsoleEditCtrl.h
guiConsoleTextCtrl.cpp
Update guiConsoleTextCtrl.cpp
2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h
guiDecoyCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDecoyCtrl.h
guiDirectoryFileListCtrl.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h
guiFileTreeCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiFileTreeCtrl.h
guiGameListMenuCtrl.cpp
Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
2020-10-25 02:51:52 -05:00
guiGameListMenuCtrl.h
minor cleanups:
2020-09-26 22:43:26 -05:00
guiGameListOptionsCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiGameListOptionsCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiGradientCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiGradientCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiListBoxCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiMaterialCtrl.h
guiMLTextCtrl.cpp
Fixes 2 minor mistake corrections
2020-09-20 01:19:08 -05:00
guiMLTextCtrl.h
Fixes 2 minor mistake corrections
2020-09-20 01:19:08 -05:00
guiMLTextEditCtrl.cpp
guiMLTextEditCtrl.h
guiPopUpCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiPopUpCtrl.h
guiPopUpCtrlEx.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiPopUpCtrlEx.h
guiSliderCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiSliderCtrl.h
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTabPageCtrl.h
guiTextCtrl.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
guiTextCtrl.h
guiTextEditCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiTextEditCtrl.h
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
2020-07-11 15:53:21 -05:00
guiTextEditSliderBitmapCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTextEditSliderBitmapCtrl.h
guiTextEditSliderCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTextEditSliderCtrl.h
guiTextListCtrl.cpp
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTextListCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTreeViewCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiTreeViewCtrl.h
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
2019-10-20 02:47:15 -05:00