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assetBrowser
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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base
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From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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2019-11-19 01:25:24 -06:00 |
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classIcons
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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componentEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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convexEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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datablockEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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debugger
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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decalEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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editorClasses
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GFX card profile config file logging moved to debug only
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2019-06-17 02:30:45 -05:00 |
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forestEditor
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Fix forest editor failing to load forest because of space after object ID
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2017-11-14 11:57:13 +00:00 |
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gui
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Removed redundant 'load last edited level' startup mode to editor.
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2019-11-20 01:39:12 -06:00 |
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guiEditor
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Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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2019-09-18 01:41:57 -05:00 |
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levels
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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MainEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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materialEditor
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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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2019-11-21 00:48:55 -06:00 |
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meshRoadEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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missionAreaEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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navEditor
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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particleEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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physicsTools
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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resources
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Force proper update of box probe when attenuation changes
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2019-08-19 01:14:34 -05:00 |
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riverEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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roadEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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shapeEditor
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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shapes
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noshape.dae should go inside core
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2017-07-10 20:00:23 -05:00 |
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VerveEditor
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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VPathEditor
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(Mostly) updated verve implementation.
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2019-03-07 16:23:41 -06:00 |
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worldEditor
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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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2019-11-21 00:48:55 -06:00 |
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glb.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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gltf.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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main.cs
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Removed redundant 'load last edited level' startup mode to editor.
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2019-11-20 01:39:12 -06:00 |
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settings.xml
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From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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2019-11-19 01:25:24 -06:00 |
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Tools.cs
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Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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2019-11-11 01:40:55 -06:00 |
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Tools.module
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |