Torque3D/Templates/BaseGame/game/tools
Brian Roberts 36771d9f0b
Merge pull request #959 from Azaezel/alpha41/guiiconBorderfix
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-15 14:37:43 -06:00
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assetBrowser fix GuiIconButtonCtrl not taking borderThickness entires 2023-02-14 17:32:31 -06:00
base Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
convexEditor Fixes bounds scaling issue making the object box in the editor be double the convex's size 2022-06-12 04:27:32 -05:00
datablockEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
debugger Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
decalEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
editorClasses Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
forestEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
gui Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2022-12-08 20:00:55 -06:00
guiEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
levels Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 18:31:19 -03:00
MainEditor/guis Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
materialEditor add an ignoreLighting entry to materials 2023-02-14 20:57:44 -06:00
meshRoadEditor add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
missionAreaEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
navEditor Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse error 2023-02-02 00:30:02 -06:00
particleEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 2022-03-31 18:58:06 -05:00
resources Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
riverEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
roadEditor add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
shapeEditor Adds animations for Playerbot 2022-06-21 00:25:03 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
VPathEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
worldEditor assign default skybox and groundplane values on creation 2022-11-14 22:06:19 -06:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
settings.xml Editor GUI Update 2022-09-13 19:55:27 -03:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00