Torque3D/Templates/BaseGame/game/tools/roadEditor
AzaezelX 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback
use it, and the RoadEditorGui::onRoadCreation one to assign default road matrials on initial creation
2022-11-14 21:30:13 -06:00
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main.tscript Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
roadEditor.tscript Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
RoadEditorGui.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
RoadEditorGui.gui Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
roadEditorGui.tscript add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
RoadEditorSettingsTab,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
RoadEditorSettingsTab.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
RoadEditorToolbar.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
RoadEditorToolbar.gui * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00