Torque3D/Templates/BaseGame/game/tools/decalEditor
Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
This reduces console spam about mismatched texture profiles and improves stability.
2021-11-14 21:39:51 -06:00
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add-decal_d.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
add-decal_h.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
add-decal_n.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
add_decal_d_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
add_decal_h_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
add_decal_n_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decal-editor_d.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decal-editor_h.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decal-editor_n.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decal_editor_d_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decal_editor_h_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decal_editor_n_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalEditor.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
decalEditorActions.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
DecalEditorGui.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalEditorGui.gui Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
decalEditorGui.tscript Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
main.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00