Torque3D/Templates/BaseGame/game/tools/meshRoadEditor
AzaezelX 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback
use it, and the RoadEditorGui::onRoadCreation one to assign default road matrials on initial creation
2022-11-14 21:30:13 -06:00
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main.tscript Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
meshRoadEditor.tscript Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
MeshRoadEditorGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorGui.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
meshRoadEditorGui.tscript add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
MeshRoadEditorSettingsTab,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorSettingsTab.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
MeshRoadEditorToolbar,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorToolbar.gui * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00