Torque3D/Engine/source/T3D/fx
marauder2k7 76addc52eb Checks for emptyString in preload
Sound asset out for emptyString
2021-09-28 21:10:48 +01:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
explosion.cpp Checks for emptyString in preload 2021-09-28 21:10:48 +01:00
explosion.h clean out of the manual getSFXProfile() methods 2021-09-26 20:07:49 -05:00
fxFoliageReplicator.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
fxFoliageReplicator.h ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 2017-07-27 00:18:38 +01:00
fxShapeReplicator.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
fxShapeReplicator.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
groundCover.cpp Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
groundCover.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lightning.cpp Checks for emptyString in preload 2021-09-28 21:10:48 +01:00
lightning.h soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays 2021-09-26 17:30:13 -05:00
particle.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
particle.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
particleEmitter.cpp particle cleanups 2021-09-20 13:50:47 -05:00
particleEmitter.h * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 2021-08-14 18:22:30 -04:00
particleEmitterNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp Checks for emptyString in preload 2021-09-28 21:10:48 +01:00
precipitation.h clean out of the manual getSFXProfile() methods 2021-09-26 20:07:49 -05:00
ribbon.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
ribbon.h ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
ribbonNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
ribbonNode.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
splash.cpp Checks for emptyString in preload 2021-09-28 21:10:48 +01:00
splash.h clean out of the manual getSFXProfile() methods 2021-09-26 20:07:49 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00