Torque3D/Engine/source/T3D
2016-03-20 21:52:11 +10:00
..
assets Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
decal Visibility change as sugested by dottools 2016-02-24 09:02:07 +01:00
examples Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
fps Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
fx Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gameBase Merge pull request #1328 from GarageGames/release-3.7 2015-06-24 19:00:57 +10:00
physics missed a convexSweepTest early-out check. 2015-11-14 11:26:42 -06:00
sceneComponent
sfx Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
turret reduces rotation transmission size from 64 bits per turret to 14 similar to player 2015-07-17 00:12:10 -05:00
vehicles fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
accumulationVolume.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
accumulationVolume.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
aiClient.cpp Fixed String comparisons. 2014-11-05 23:29:08 -05:00
aiClient.h Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.h
aiPlayer.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 2016-03-02 10:59:10 -06:00
aiPlayer.h Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 2016-03-02 10:59:10 -06:00
camera.cpp Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
camera.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
cameraSpline.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
convexShape.h
debris.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
debris.h
gameFunctions.cpp Add missing code to indicate stereo targets are available when a display device is used 2015-06-21 21:14:34 +01:00
gameFunctions.h
gameTSCtrl.cpp Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
gameTSCtrl.h Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
groundPlane.cpp
groundPlane.h
guiMaterialPreview.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
guiObjectView.h
item.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
item.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
levelInfo.cpp Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
levelInfo.h Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
lightAnimData.cpp Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range. 2015-09-15 19:56:35 -05:00
lightAnimData.h
lightBase.cpp Merge pull request #1442 from Azaezel/shadow_caching 2015-11-12 12:49:58 -06:00
lightBase.h shadow caching 2015-10-13 18:12:19 -05:00
lightDescription.cpp shadow caching 2015-10-13 18:12:19 -05:00
lightDescription.h shadow caching 2015-10-13 18:12:19 -05:00
lightFlareData.cpp Merge remote-tracking branch 'gg/development-3.6' into development 2015-01-29 21:17:38 +11:00
lightFlareData.h Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
missionArea.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
missionArea.h
missionMarker.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
missionMarker.h WaypointTeam never worked and if you look at the code you can see its not very clean. 2014-11-04 20:14:50 -05:00
objectTypes.h
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
pathCamera.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
physicalZone.cpp
physicalZone.h
player.cpp Merge pull request #1497 from Azaezel/soundEnumExtendability 2016-02-27 01:10:23 +01:00
player.h suggested revisions 2016-01-13 15:08:21 -06:00
pointLight.cpp shadow caching 2015-10-13 18:12:19 -05:00
pointLight.h
portal.cpp
portal.h
prefab.cpp
prefab.h
projectile.cpp Removed a space. 2015-04-27 21:30:09 +10:00
projectile.h
proximityMine.cpp Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
proximityMine.h
resource.h
rigid.cpp Backend correction for the rigid vs rigid collision resolver: 2015-10-06 15:34:26 -05:00
rigid.h
rigidShape.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
rigidShape.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp
shapeBase.cpp Steve Acaster's Ai Poses 2016-02-26 15:53:20 +01:00
shapeBase.h Steve Acaster's Ai Poses 2016-02-26 15:53:20 +01:00
shapeCollision.cpp
shapeImage.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
spotLight.cpp shadow caching 2015-10-13 18:12:19 -05:00
spotLight.h
staticShape.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
staticShape.h
trigger.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
trigger.h
tsStatic.cpp Merge of PR #855 2016-02-16 00:23:02 -06:00
tsStatic.h Merge of PR #855 2016-02-16 00:23:02 -06:00
zone.cpp
zone.h