..
afx
uninitialized variables-afx
2020-05-11 13:54:23 -05:00
app
uninitialized variables-core
2020-05-11 14:00:35 -05:00
assets
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
cinterface
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
collision
looks like distance needs to default to 0, not max, for raycast purposes.
2020-05-11 15:15:48 -05:00
console
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
2020-05-16 02:17:24 -05:00
core
crashfix-string deconstructor
2020-06-02 17:10:39 -05:00
environment
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
2020-07-27 10:45:45 -05:00
forest
Fix for crash in _onZoningChanged methods when called by hidden objects.
2020-07-02 15:50:29 -04:00
gfx
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
2020-07-05 20:38:53 -05:00
gui
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
2020-07-27 10:45:45 -05:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
2020-07-14 14:08:12 -05:00
math
Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
2020-07-18 02:53:34 -05:00
module
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
2019-10-05 07:53:43 -05:00
navigation
uninitialized variables-navigation
2020-05-11 15:08:57 -05:00
persistence
uninitialized variables-persistence
2020-05-11 15:12:50 -05:00
platform
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
2020-07-07 01:05:08 -04:00
platformMac
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
uninitialized variables-platform
2020-05-11 15:15:01 -05:00
platformWin32
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
2020-07-07 01:05:08 -04:00
platformX86UNIX
no message
2019-01-02 17:53:17 -06:00
postFx
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
2019-10-20 02:47:15 -05:00
renderInstance
cleanup singlechannel glowmask leftovers (we use a full rgb map now)
2020-07-12 17:39:16 -05:00
scene
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
2020-05-16 02:17:24 -05:00
sfx
fix out of bound initializations
2020-07-27 10:22:39 -05:00
shaderGen
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
2020-07-14 14:08:12 -05:00
sim
uninitialized variables-sim
2020-05-11 15:26:52 -05:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
terrain
Merge pull request #229 from Areloch/TerrainAssetFixup
2020-07-10 17:30:27 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
2020-05-13 02:10:11 -05:00
util
adress #225
2020-06-23 13:43:04 -05:00
Verve
uninitialized variables-verve
2020-05-11 15:53:14 -05:00
windowManager
Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
2020-07-26 15:58:53 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt