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decal
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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examples
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RenderMeshExample won't render transparent materials properly, this commit will fix it.
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2013-08-21 23:57:55 +03:00 |
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fps
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Added padding to GuiShapeNameHud labels.
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2013-10-14 23:06:14 +11:00 |
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fx
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Fix GroundCover banking with camera
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2013-11-11 15:03:45 -05:00 |
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gameBase
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Change default damage and white flash
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2013-10-08 18:21:05 -04:00 |
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physics
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Bullet physics applyImpulse() fix
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2014-02-09 18:10:53 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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turret
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Merge pull request #310 from thecelloman/goodbyeDIF
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2013-04-20 13:44:11 -07:00 |
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vehicles
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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aiClient.cpp
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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aiClient.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiConnection.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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aiPlayer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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camera.cpp
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fixed camera code not checking for invalid/missing datablock: crashed before
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2013-06-30 17:25:09 +02:00 |
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camera.h
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Game cam and eye banking, control schemes
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2013-04-09 16:14:19 -04:00 |
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cameraSpline.cpp
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added checks for valid pointers after locking
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2013-06-30 17:51:38 +02:00 |
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cameraSpline.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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convexShape.cpp
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Added PLC_Navigation hint for gathering navmesh polygon data.
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2013-07-04 17:23:23 +10:00 |
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convexShape.h
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For for Issue #106 Convex Shape Bandwidth
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2012-11-05 14:27:30 -05:00 |
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debris.cpp
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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debris.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameFunctions.cpp
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Merge pull request #310 from thecelloman/goodbyeDIF
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2013-04-20 13:44:11 -07:00 |
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gameFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameTSCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameTSCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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groundPlane.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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groundPlane.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMaterialPreview.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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Initialize mCameraRotation to (0, 0, 0).
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2013-10-27 23:46:06 -04:00 |
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guiObjectView.h
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guiObjectView.setCameraRotation()
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2013-04-15 20:39:30 +03:00 |
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item.cpp
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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item.h
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Moved mask updated to protected member set functions.
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2012-09-27 08:11:48 +10:00 |
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levelInfo.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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levelInfo.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightAnimData.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightAnimData.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightBase.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightBase.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightDescription.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightDescription.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightFlareData.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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lightFlareData.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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missionArea.cpp
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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Added a flag that sets the transform of spawned objects.
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2012-09-26 23:27:36 +10:00 |
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missionMarker.h
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Added a flag that sets the transform of spawned objects.
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2012-09-26 23:27:36 +10:00 |
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objectTypes.h
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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occlusionVolume.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicalZone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicalZone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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player.cpp
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Revert Player Buoyancy Change
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2013-11-05 14:49:47 -05:00 |
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player.h
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Removed Ranges and cleaned up updateLookAnimation function.
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2013-07-03 17:50:25 +10:00 |
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pointLight.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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projectile.cpp
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Fix for ballistic projectiles not bouncing
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2013-11-15 18:35:39 -05:00 |
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projectile.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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proximityMine.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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proximityMine.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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fix for issue #393
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2013-10-03 14:33:45 -05:00 |
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rigidShape.h
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New RigidShape method to force client
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2013-01-22 18:44:42 -05:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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Exposed blowUp method to console.
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2013-08-02 19:00:28 +10:00 |
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shapeBase.h
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Exposed blowUp method to console.
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2013-08-02 19:00:28 +10:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Removing a duplicate CorrectMuzzleVector initPersistFields() entry.
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2013-10-28 00:00:46 -04:00 |
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spotLight.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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trigger.cpp
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Revert trigger polyhedron change
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2014-02-14 00:27:29 -05:00 |
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trigger.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsStatic.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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tsStatic.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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zone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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zone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |