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glsl
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HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there...
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2020-03-08 17:25:27 -05:00 |
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hlsl
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HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there...
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2020-03-08 17:25:27 -05:00 |
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terrCell.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCell.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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terrCellMaterial.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCellMaterial.h
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCollision.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCollision.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrData.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrData.h
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |
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terrExport.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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terrFeatureTypes.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFeatureTypes.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFile.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrFile.h
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Add a new Terrain brush action: Smooth Slope.
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2013-04-10 08:44:22 -04:00 |
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terrImport.cpp
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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terrLighting.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrMaterial.cpp
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Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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2019-11-11 01:40:55 -06:00 |
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terrMaterial.h
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backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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2019-12-17 19:26:47 -06:00 |
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terrRender.cpp
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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terrRender.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |