Torque3D/Templates/BaseGame/game/tools
Areloch 48e994f7bd Shift file handling in importer to a standardized function
Added santizing of strings to filenames, object names and asset names for the importer process
Added sanitizeString console function for above
Added processing of terrainBlock object's fields for importer
Added check to avoid updateTSShapeLoadProgress spam
Adjusted folderPrefix logic to walk up directory to find assetName that isn't already in use.
2021-08-15 03:07:40 -05:00
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assetBrowser * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned. 2021-08-13 23:31:29 -04:00
base Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
convexEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
datablockEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
debugger Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalEditor Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
editorClasses Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
forestEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
gui Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
guiEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
levels Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
materialEditor Merge pull request #527 from Azaezel/alpha40/stopTheBleeding_Materials 2021-08-13 22:20:58 -05:00
meshRoadEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
missionAreaEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
navEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
particleEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Shift file handling in importer to a standardized function 2021-08-15 03:07:40 -05:00
resources Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
riverEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
roadEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
shapeEditor Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VPathEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
worldEditor Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript ok, turns out the asset browser needs to have the world editor spooled up to slot in place 2021-08-12 19:08:04 -05:00
settings.xml More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00