Torque3D/Templates/Full/game/art
2013-10-03 05:03:21 -05:00
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datablocks assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.) 2013-10-03 05:03:21 -05:00
decals Full Template for ticket #1 2012-09-19 11:54:25 -04:00
environment Full Template for ticket #1 2012-09-19 11:54:25 -04:00
forest Full Template for ticket #1 2012-09-19 11:54:25 -04:00
gui Correct customProfiles.cs execution. 2013-04-09 06:01:53 -04:00
lights Moving the light related assets and data out of the core. 2013-04-02 19:44:31 -04:00
particles Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading. 2013-04-02 14:54:01 -04:00
roads Relocate default road & path assets. 2013-04-04 15:29:38 -04:00
shapes Clean up the cheetah's onLoad() TSShapeConstructor script 2013-04-09 05:32:05 -04:00
skies Relocating sky related assets. 2013-04-04 10:46:28 -04:00
sound Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
terrains assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.) 2013-10-03 05:03:21 -05:00
water Relocate water related assets. 2013-04-04 14:13:46 -04:00
main.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00