Torque3D/Engine/source/T3D
bank 68b12981ae Fix: dSprintf should receive size of the buffer, not the size of the pointer.
It was safe, as we are using static console return buffer,
which is large enough to hold enough data (default is 2048).
2014-05-06 12:40:45 +04:00
..
decal SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
examples Merge branch 'RenderMeshExampleMatFix' into development for PR #631 2014-04-25 12:57:00 +10:00
fps Added padding to GuiShapeNameHud labels. 2013-10-14 23:06:14 +11:00
fx Fix GroundCover banking with camera 2013-11-11 15:03:45 -05:00
gameBase Minor cleanups 2013-12-04 16:45:09 -05:00
physics Merge pull request #583 from tdev/x64_basics 2014-03-18 00:51:58 +01:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
turret Merge pull request #310 from thecelloman/goodbyeDIF 2013-04-20 13:44:11 -07:00
vehicles Fix: preload() method on datablocks should always set errorStr when returning false. 2014-05-06 12:40:40 +04:00
aiClient.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiClient.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiPlayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.cpp fixed camera code not checking for invalid/missing datablock: crashed before 2013-06-30 17:25:09 +02:00
camera.h Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
cameraSpline.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Merge pull request #310 from thecelloman/goodbyeDIF 2013-04-20 13:44:11 -07:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp Initialize mCameraRotation to (0, 0, 0). 2013-10-27 23:46:06 -04:00
guiObjectView.h guiObjectView.setCameraRotation() 2013-04-15 20:39:30 +03:00
item.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
item.h Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
levelInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
levelInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
lightFlareData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.cpp Fix: dSprintf should receive size of the buffer, not the size of the pointer. 2014-05-06 12:40:45 +04:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
missionMarker.h Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
objectTypes.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Fix: Some compilers do not auto-cast String and Path classes to (char *). 2014-05-06 12:40:43 +04:00
player.h Removed Ranges and cleaned up updateLookAnimation function. 2013-07-03 17:50:25 +10:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Fix for ballistic projectiles not bouncing 2013-11-15 18:35:39 -05:00
projectile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp Fix: preload() method on datablocks should always set errorStr when returning false. 2014-05-06 12:40:40 +04:00
rigidShape.h New RigidShape method to force client 2013-01-22 18:44:42 -05:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Fix: preload() method on datablocks should always set errorStr when returning false. 2014-05-06 12:40:40 +04:00
shapeBase.h Exposed blowUp method to console. 2013-08-02 19:00:28 +10:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Fix: preload() method on datablocks should always set errorStr when returning false. 2014-05-06 12:40:40 +04:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Revert trigger polyhedron change 2014-02-14 00:27:29 -05:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
tsStatic.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00