..
test
Add some tests for engineAPI and console
2015-02-08 00:08:19 +00:00
arrayObject.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
arrayObject.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
ast.h
ast shadowvar cleanup
2018-03-16 20:04:14 -05:00
astAlloc.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
astNodes.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
bison.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
bison.simple
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cmdgram.cpp
Merging
2017-11-05 22:33:32 -06:00
cmdgram.h
Merging
2017-11-05 22:33:32 -06:00
CMDgram.y
Merging
2017-11-05 22:33:32 -06:00
CMDscan.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
CMDscan.l
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
codeBlock.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
codeBlock.h
Merging
2017-11-05 22:33:32 -06:00
codeInterpreter.cpp
Fix global variables not being able to be used inside of a foreach$ loop.
2020-10-03 00:47:20 +02:00
codeInterpreter.h
Merging
2017-11-05 22:33:32 -06:00
compiledEval.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
compiler.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
compiler.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
console.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
console.h
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
consoleDoc.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleDoc.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
consoleFunctions.cpp
Convert dStrcmp to String::compare for more cases
2020-10-04 00:00:01 +02:00
consoleFunctions.h
Added type checking functions
2015-01-29 11:40:45 -08:00
consoleInternal.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleInternal.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
consoleLogger.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
consoleLogger.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
consoleObject.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleObject.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleTypes.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
consoleTypes.h
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
2018-03-29 00:44:10 -05:00
consoleXMLExport.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
dynamicTypes.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
engineAPI.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineDoc.cpp
shadowvar cleanup
2018-03-16 11:13:26 -05:00
engineExports.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
engineExports.h
EngineExportScope(){} *can't* be initialized by default, aparantly
2020-10-05 13:44:08 -05:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
from @rextimmy: clamps the vc workaround now that later versions fixed that bug
2019-10-29 06:57:13 -05:00
engineObject.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.h
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
engineStructs.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
engineStructs.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineTypeInfo.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
engineTypes.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineTypes.h
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
2018-04-21 09:23:38 +02:00
engineXMLExport.cpp
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
fieldBrushObject.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
fieldBrushObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
fixedTuple.h
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
2018-04-21 09:08:38 +02:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
persistenceManager.cpp
Convert dStrcmp to String::compare for more cases
2020-10-04 00:00:01 +02:00
persistenceManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
propertyParsing.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
returnBuffer.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
returnBuffer.h
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
scriptFilename.cpp
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
scriptObjects.h
New ScriptTickObject
2013-01-22 17:09:14 -05:00
sim.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
sim.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simDatablock.h
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
simDictionary.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
whitespace
2017-01-11 23:34:46 -05:00
simEvents.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simFieldDictionary.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
simFieldDictionary.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simManager.cpp
simset::objectList to simset::mObjectList
2018-03-12 03:58:19 -05:00
simObject.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
simObject.h
show/hide children automagically for simgroups via inspector
2020-03-29 17:36:33 -05:00
simObjectList.cpp
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
simPersistID.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
simPersistID.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simPersistSet.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
simPersistSet.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
simSerialize.cpp
whitespace
2017-01-11 23:34:46 -05:00
simSet.cpp
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
2020-09-02 01:26:43 -05:00
simSet.h
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
SimXMLDocument.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
SimXMLDocument.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
stringStack.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
stringStack.h
Move StringStack methods into the cpp file
2018-03-28 20:52:10 -04:00
telnetConsole.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetConsole.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.h
Fix: removed 'virtual' for classes which doesn't have child.
2014-05-06 12:40:47 +04:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00