Torque3D/Engine/source/gui
JeffR 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack
Fixes fetch and binding of the image for display when using the uvEditor
2022-06-09 16:29:32 -05:00
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3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 2022-06-09 16:29:32 -05:00
containers Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
controls Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 2022-06-09 16:29:32 -05:00
core Engine GUI: Don't translate mouse coordinates in GuiCanvas::setCursorPos() 2022-05-30 16:09:48 -05:00
editor Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 2022-05-24 02:10:06 -05:00
game code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
worldEditor Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00