Torque3D/Templates/Full/game/levels
2019-03-25 23:17:53 -05:00
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AProbeTest.mis Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
Empty Room.mis Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
Empty Room_preview.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Empty Terrain.mis Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
Empty Terrain_preview.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00
lightmap_test.mis lightmap testbed 2019-03-04 16:48:28 -06:00
lightmap_test.mis.decals lightmap testbed 2019-03-04 16:48:28 -06:00
main.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Outpost.forest Added Outpost testing level by Azaezel. 2014-10-02 10:51:39 +10:00
Outpost.mis Corrected another filename case. 2015-05-16 22:50:34 +10:00
Outpost.postfxpreset.cs Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Outpost_preview.png Added Outpost testing level by Azaezel. 2014-10-02 10:51:39 +10:00
Pbr Mat Test.mis add animated spotlight and pointlight to test scene 2018-11-02 16:09:02 -05:00