mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 14:13:48 +00:00
186 lines
5.1 KiB
Text
186 lines
5.1 KiB
Text
//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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new LevelInfo(theLevelInfo) {
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nearClip = "0.1";
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visibleDistance = "500";
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decalBias = "0.0015";
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fogColor = "0.6 0.7 0.8 1";
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fogDensity = "0.03";
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fogDensityOffset = "10";
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fogAtmosphereHeight = "50";
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canvasClearColor = "0 0 0 255";
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ambientLightBlendPhase = "1";
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ambientLightBlendCurve = "0 0 -1 -1";
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advancedLightmapSupport = "0";
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soundAmbience = "AudioAmbienceDefault";
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soundDistanceModel = "Linear";
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canSave = "1";
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canSaveDynamicFields = "1";
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desc0 = "Steve_Yorkshire Lightmap and Cubemap Test";
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enabled = "1";
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levelName = "Lightmap Cubemap Test";
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};
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new SkyBox(theSky) {
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Material = "DesertSkyMat";
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drawBottom = "0";
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fogBandHeight = "0.5";
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new Sun(theSun) {
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azimuth = "135";
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elevation = "45";
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color = "1 0.95 0.9 1";
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ambient = "0.3 0.4 0.5 1";
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brightness = "1";
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castShadows = "1";
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coronaEnabled = "1";
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coronaScale = "0.5";
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coronaTint = "1 1 1 1";
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coronaUseLightColor = "1";
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flareScale = "1";
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attenuationRatio = "0 1 1";
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shadowType = "PSSM";
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texSize = "1024";
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overDarkFactor = "6000 4000 2000 500";
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shadowDistance = "200";
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shadowSoftness = "0.15";
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numSplits = "4";
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logWeight = "0.96";
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fadeStartDistance = "150";
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lastSplitTerrainOnly = "0";
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representedInLightmap = "0";
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shadowDarkenColor = "0 0 0 -1";
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includeLightmappedGeometryInShadow = "0";
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new SimGroup(PlayerDropPoints) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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new SpawnSphere() {
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autoSpawn = "0";
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spawnTransform = "0";
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radius = "5";
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sphereWeight = "1";
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indoorWeight = "1";
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outdoorWeight = "1";
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isAIControlled = "0";
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dataBlock = "SpawnSphereMarker";
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position = "0 0 2";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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homingCount = "0";
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lockCount = "0";
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};
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};
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new GroundPlane() {
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squareSize = "128";
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scaleU = "12";
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scaleV = "12";
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Material = "Grid512_ForestGreenLines_Mat";
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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};
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new TSStatic() {
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shapeName = "art/shapes/yorks/models/urban_test.dts";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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collisionType = "Visible Mesh";
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decalType = "Visible Mesh";
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allowPlayerStep = "1";
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renderNormals = "0";
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forceDetail = "-1";
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position = "-2.14966 13.4344 0.430061";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/yorks/chapel/Module_Common/LMA_chapel_int.dae";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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collisionType = "Visible Mesh";
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decalType = "Collision Mesh";
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allowPlayerStep = "1";
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renderNormals = "0";
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forceDetail = "-1";
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position = "-10 -10 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/yorks/chapel/Module_Common/LMX_chapel_props.dae";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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collisionType = "Collision Mesh";
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decalType = "Collision Mesh";
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allowPlayerStep = "1";
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renderNormals = "0";
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forceDetail = "-1";
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position = "-10 -10 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/yorks/chapel/Module_Common/SB_chapel_glass.dae";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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collisionType = "Collision Mesh";
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decalType = "Collision Mesh";
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allowPlayerStep = "1";
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renderNormals = "0";
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forceDetail = "-1";
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position = "-10 -10 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/yorks/chapel/Module_Common/SB_chapel_ext.dae";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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collisionType = "Visible Mesh";
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decalType = "Visible Mesh";
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allowPlayerStep = "1";
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renderNormals = "0";
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forceDetail = "-1";
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position = "-10 -10 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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};
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//--- OBJECT WRITE END ---
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