Torque3D/Templates/Full/game/levels/lightmap_test.mis
2019-03-04 16:48:28 -06:00

186 lines
5.1 KiB
Text

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
new LevelInfo(theLevelInfo) {
nearClip = "0.1";
visibleDistance = "500";
decalBias = "0.0015";
fogColor = "0.6 0.7 0.8 1";
fogDensity = "0.03";
fogDensityOffset = "10";
fogAtmosphereHeight = "50";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
advancedLightmapSupport = "0";
soundAmbience = "AudioAmbienceDefault";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
desc0 = "Steve_Yorkshire Lightmap and Cubemap Test";
enabled = "1";
levelName = "Lightmap Cubemap Test";
};
new SkyBox(theSky) {
Material = "DesertSkyMat";
drawBottom = "0";
fogBandHeight = "0.5";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new Sun(theSun) {
azimuth = "135";
elevation = "45";
color = "1 0.95 0.9 1";
ambient = "0.3 0.4 0.5 1";
brightness = "1";
castShadows = "1";
coronaEnabled = "1";
coronaScale = "0.5";
coronaTint = "1 1 1 1";
coronaUseLightColor = "1";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "1024";
overDarkFactor = "6000 4000 2000 500";
shadowDistance = "200";
shadowSoftness = "0.15";
numSplits = "4";
logWeight = "0.96";
fadeStartDistance = "150";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new SimGroup(PlayerDropPoints) {
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
new SpawnSphere() {
autoSpawn = "0";
spawnTransform = "0";
radius = "5";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
isAIControlled = "0";
dataBlock = "SpawnSphereMarker";
position = "0 0 2";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
homingCount = "0";
lockCount = "0";
};
};
new GroundPlane() {
squareSize = "128";
scaleU = "12";
scaleV = "12";
Material = "Grid512_ForestGreenLines_Mat";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TSStatic() {
shapeName = "art/shapes/yorks/models/urban_test.dts";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
collisionType = "Visible Mesh";
decalType = "Visible Mesh";
allowPlayerStep = "1";
renderNormals = "0";
forceDetail = "-1";
position = "-2.14966 13.4344 0.430061";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/yorks/chapel/Module_Common/LMA_chapel_int.dae";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
collisionType = "Visible Mesh";
decalType = "Collision Mesh";
allowPlayerStep = "1";
renderNormals = "0";
forceDetail = "-1";
position = "-10 -10 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/yorks/chapel/Module_Common/LMX_chapel_props.dae";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
collisionType = "Collision Mesh";
decalType = "Collision Mesh";
allowPlayerStep = "1";
renderNormals = "0";
forceDetail = "-1";
position = "-10 -10 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/yorks/chapel/Module_Common/SB_chapel_glass.dae";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
collisionType = "Collision Mesh";
decalType = "Collision Mesh";
allowPlayerStep = "1";
renderNormals = "0";
forceDetail = "-1";
position = "-10 -10 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new TSStatic() {
shapeName = "art/shapes/yorks/chapel/Module_Common/SB_chapel_ext.dae";
playAmbient = "1";
meshCulling = "0";
originSort = "0";
collisionType = "Visible Mesh";
decalType = "Visible Mesh";
allowPlayerStep = "1";
renderNormals = "0";
forceDetail = "-1";
position = "-10 -10 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
};
//--- OBJECT WRITE END ---