add animated spotlight and pointlight to test scene

This commit is contained in:
Azaezel 2018-11-02 16:09:02 -05:00
parent 30ced89ce3
commit ed7ace451c

View file

@ -71,7 +71,7 @@ new SimGroup(MissionGroup) {
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
Direction = "1 1 -1";
direction = "1 1 -1";
};
new SimGroup(PlayerDropPoints) {
canSave = "1";
@ -242,8 +242,8 @@ new SimGroup(MissionGroup) {
playAmbient = "1";
meshCulling = "0";
originSort = "0";
CollisionType = "Collision Mesh";
DecalType = "Collision Mesh";
CollisionType = "Visible Mesh";
DecalType = "Visible Mesh";
allowPlayerStep = "0";
alphaFadeEnable = "0";
alphaFadeStart = "100";
@ -285,5 +285,71 @@ new SimGroup(MissionGroup) {
canSave = "1";
canSaveDynamicFields = "1";
};
new SpotLight() {
range = "10";
innerAngle = "5";
outerAngle = "45";
isEnabled = "1";
color = "1 0 0 1";
brightness = "1";
castShadows = "1";
staticRefreshFreq = "32";
dynamicRefreshFreq = "8";
priority = "1";
animate = "1";
animationType = "SpinLightAnim";
animationPeriod = "5";
animationPhase = "1";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "Spot";
texSize = "512";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "1";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "-11.3397 10.2393 5.48993";
rotation = "0.996932 0.0250098 -0.0741721 37.3757";
canSave = "1";
canSaveDynamicFields = "1";
};
new PointLight() {
radius = "10";
isEnabled = "1";
color = "0.011612 1 0.991102 1";
brightness = "1";
castShadows = "1";
staticRefreshFreq = "32";
dynamicRefreshFreq = "8";
priority = "1";
animate = "1";
animationType = "SubtlePulseLightAnim";
animationPeriod = "1";
animationPhase = "1";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "DualParaboloidSinglePass";
texSize = "512";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "1";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "-9.67408 18.3499 3.91894";
rotation = "1 0 0 0";
canSave = "1";
canSaveDynamicFields = "1";
};
};
//--- OBJECT WRITE END ---